WritableNativeArray

Implementation of a write-only array stored in native memory. Use Arguments#createArray() if you need to stub out creating this class in a test.

Constructors

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constructor()

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun getArray(index: Int): ReadableNativeArray?
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open override fun getBoolean(index: Int): Boolean
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open override fun getDouble(index: Int): Double
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open override fun getDynamic(index: Int): Dynamic
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open override fun getInt(index: Int): Int
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open override fun getLong(index: Int): Long
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open override fun getMap(index: Int): ReadableNativeMap?
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open override fun getString(index: Int): String?
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open override fun getType(index: Int): ReadableType
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open override fun hashCode(): Int
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open override fun isNull(index: Int): Boolean
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open fun isValid(): Boolean
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open override fun pushArray(array: ReadableArray?)
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open external override fun pushBoolean(value: Boolean)
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open external override fun pushDouble(value: Double)
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open external override fun pushInt(value: Int)
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open external override fun pushLong(value: Long)
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open override fun pushMap(map: ReadableMap?)
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open external override fun pushNull()
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open external override fun pushString(value: String?)
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open fun resetNative()
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open override fun size(): Int
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open override fun toArrayList(): ArrayList<Any?>
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open external override fun toString(): String